5.2.5 Terrestrial Exalted (Chosen of the Elemental Dragons, Dragon-Blooded).5.2.4 Sidereal Exalted (Chosen of the Five Maidens, Viziers).5.2.3 Lunar Exalted (Chosen of Luna, Stewards).5.2.2 Abyssal Exalted (Chosen of the Void, Deathknights).5.2.1 Solar Exalted (Chosen of the Unconquered Sun, Lawgivers).I'm not an expert in the system and I'm still finding new things with it, but I'm been GMing RPG's for 22 years and have plenty of experience with a wide range of systems.
Anima beyond fantasy rpg srd free#
Hopefully that helps and feel free to DM with any questions. I also consider situations, and objects that help spell casters and summoners accumulate Zeon faster if you want more spell casting and summoning, instead of a wizard or summoner spending 3 or 4 turns accumulating to cast a spell only for the fight to be done.Ī big thing I found helped was not to get bogged down in experience counting (I take this approach with any game with leveling up such as D&D) and use milestone experience, frees players up for more RP, social interaction, investigation, and I end up using combats as big centre pieces or to push the plot instead of random encounters and minor skirmishes, My players became more inclined to spend it then.
I find the small bonus the further into fatigue you go has less pay off so I doubled it from 15 to 30. There's a few things I house rule - I up the bonus provided by fatigue and allow it to be spent on pretty much everything.
If you can find a version of the spanish spell list in english (I might have a copy somewhere) it makes magic a bit more streamlined. My partner who's a wiz with Excel made a calculator for combat (The only table that really matters or causes problems) that made things a lot easier. I started an Anima campaign about this time last year, we're on a break from it at the moment, but I dropped the setting from the book (I actually really like the setting) to run something even more Final Fantasy in tone, style and scope.
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